Thursday, April 16, 2015

Aasimar Heritages: Angel-Blooed Aasimar for D&D 5th Edition

Welcome to the first part of my conversion of Pathfinder's Blood of Angels to DnD 5th Edition begins:


Angel-Blooded Aasimar

(Unless otherwise noted, all traits are per the 5th Ed. Dungeon Master's Guide)


Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Divine Resistance. You have resistance to poison and radiant damage.

Divine Legacy. You know the light cantrip.  Once you reach 3rd level, you can cast the feather fall spell once per day as a 2nd-level spell.  Once you reach 5th level, you can also cast the alter self spell once per day.  Charisma is your spellcasting ability for these spells. 


Angelkin Feat

Prerequisite: Angel-Blooded Aasimar

• You have advantage on Wisdom (Survival) checks made to follow tracks. In addition, you treat trails as being up to 24 hours fresher than they actually are. 

• Whenever you score a critical hit with a melee attack against a fiend, you can roll an additional 1d8 damage and add it to the extra damage of the critical hit.

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