February 1, 2013

D&D Next: Bionic Bigfoot

I've been prepping a game for my 11 year old son and my 8 year old daughter.  I decided to work up a companion for them and settled on it being a sasquatch (we all watch Finding Bigfoot every sunday night).  I mentioned it to my son and he said, "Dad, what if bigfoot was a robot?".  First, pride filled my chest because the only thing cooler than a bigfoot was a robotic bigfoot, and second my mind went to The Six-Million Dollar Man.


Bionic Bigfoot  

Large Construct


Armor Class 13
Hit Points 42 (6d10 + 12) 

Speed 45 ft., climb 45 ft.
Senses darkvision 50 ft.


Str 19 (+4)     Dex 14 (+2)    Con 20 (+5)
Int   7 (-2)      Wis 15 (+2)     Cha  7  (-2)

Alignment neutral 
Languages


TRAITS______________________________________
Magic Resistance: The bigfoot has advantage on saving throws
magical effects.

Magical Construct: The bigfoot is immune to disease and poison,
and it cannot be charmed, frightened, paralyzed, stunned, or put to sleeep.
It does not need to eat, sleep, or breathe.

ACTIONS_____________________________________
Multiattack: The bigfoot makes two slam attacks.

Melee Attack—Slam: +6 to hit (reach 5 ft.; one creature). 
Hit: 11 (2d6+4) bludgeoning damage.

Ranged AttackRock: +4 to hit (range 25 ft./50 ft.; one creature). 
Hit: 12 (2d8+3) bludgeoning damage.


ENCOUNTER BUILDING 
Level 5 XP 700