4.19.2015

Prime Materials: Transfixion, a magic dagger for D&D 5th Edition


TRANSFIXION

Weapon (dagger), rare (requires attunement by a rogue)



You gain a +1 bonus to attack and damage rolls made with this magic weapon.

In addition, while attuned to the dagger your sneak attack dice increase from d6 to d8.  

Transfixion was payment to the assassin, Jedik Silvercrow, for payment from Bhaal for the murder of Thay's Zulkir of Abjuration nearly 1100 years ago.  It has remained within the Silvercrow family, until Bree lost in the Great Gray Land of Thar.  Rumors persist that the dagger was used to complete the God of Murders resurrection.

A New Look for Spring

I wanted to shake things up a bit.  If you have any feedback for the new look, let me know!

Like it?  Hate it?  I can handle it, I promise.

I still have the idea of creating a logo for the site.  One day.  Soon.

4.18.2015

Aasimar Heritages: Azata-Blooded for D&D 5th Edtion

My conversion of Pathfinder's Blood of Angels to DnD 5th Edition begins:


Azata-Blooded Aasimar


(Unless otherwise noted, all traits are per the 5th Ed. Dungeon Master's Guide)


Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Beatific Resistance. You have resistance to psychic damage.

Beatific Legacy. You know the light cantrip.  Once you reach 3rd level, you can cast the faerie fire spell once per day as a 2nd-level spell.  Once you reach 5th level, you can also cast the invisibility spell once per day.  Charisma is your spellcasting ability for these spells. 


Musetouched Feat

Prerequisite: Azata-Blooded Aasimar

• You may, as a bonus action, move up to your speed.  You cannot use this ability again until you have completed a short or long rest.

• You have advantage on Charisma (Performance) checks and gain proficiency in a musical instrument of your choice.


 

A to Z of How I Learned to Love D&D: P is for Priscilla

My dear and wonderful wife.

We've known each other for about 31 years.  It was her Mom and Dad who started Comic Book World, the company we both work for and my supply depot for all things geek, since I was 11 years old.

We didn't start dating until I was 25, but aside from her brilliance and beauty, her deep understanding for the hobby I love has been essential to all that I've manage to achieve.

While she's not much of a gamer these days, she's played her fair share and never balked about letting any of our kids play.  Her presence, in fact, has allowed it to be a true family affair.

And while she doesn't share as deep a connection to gaming as I do, she understands the world we work in and has only stepped in when I was getting more negatives out of my hobby than positives.

Its truly amazing, when you spend your days with someone who knows you better than you know yourself.  It inspires you to be brave and adventurous, I know she has done that for me.

4.17.2015

A to Z of How I Learned to Love D&D: O is for OSR

I spent decades in this hobby dissatisfied with DnD.  Wether it was ADnD 2E, DnD 3.X or DnD 4E, it always was slightly eschew of what I wanted out of the game.

Castles and Crusades gave me glimpse of what I was looking for and that eventually lead me to the Basic Fantasy RPG and from the there blogs dedicated the Old School Revolution or Resurgence.

The OSR really took off when Wizards of the Coast, who had released quite a bit of earlier rule sets and support material in PDF, took them all down.

Quite a few customers either had the chance to rediscover DnD powered by simpler rules that were far fewer pages or discovered them for the first time.

So, some of them turned to the Open Gaming License, which was released with DnD 3.0, that made vast portions of material open to be used commercially by anyone.  They used the OGL to recreate their favorite rules (Labyrinth Lord and Swords and Wizardry) or to bring the rules back into print, to support them with adventures (OSRIC).

It seemed to catch on quickly and soon, WotC was not only facing Paizo as compeition (when DnD 4E was releases, Paizo published their own rules based on DnD 3.5 to continue to support their adventures and campaign world--and service for the first time those who didn't want to move forward with a new edition of DnD), but seemed to realize there were customers they had lost to even earlier editions of the rules.

Much like in the early days of DnD, Dungeon Masters and tinkerers were able to support DnD at the grassroots level, but now they could do it legally and had the internet to connect to other likeminded people.

OSR material and blogs seemed to spring forth almost daily.  And while I'd never really played "old school" DnD, it really appealed to me.  I tried Castles and Crusades, but it just didn't catch on and then I was on sabbatical.  We had burnt out on DnD 4E and Pathfinder wasn't a game I wanted to run.
But, even though I wasn't playing, I followed the OSR and watched where things were going. 

Eventually, I would return to roleplaying, first playing Pathfinder, then being able to playtest DnD Next/5E and that gave me the bug to start this blog, right here.

All because I got swept up in the OSR and those that came before me.

Aasimar Heritages: Archon-Blooded for D&D 5th Edition

Welcome to my conversion of Pathfinder's Blood of Angels to DnD 5th Edition begins:


Archon-Blooded Aasimar

(Unless otherwise noted, all traits are per the 5th Ed. Dungeon Master's Guide)


Ability Score Increase. Your Constitution score increases by 1, and your Wisdom score increases by 2.

Righteous Resistance. You have resistance to lightning damage.

Righteous Legacy. You know the light cantrip.  Once you reach 3rd level, you can cast the shield of faith spell once per day as a 2nd-level spell.  Once you reach 5th level, you can also cast the continual flame spell once per day.  Charisma is your spellcasting ability for these spells. 


Lawbringer Feat

Prerequisite: Archon-Blooded Aasimar

• You have advantage on Charisma (Persuasion) checks.

• You regain the ability to cast continual flame after completing a short or long rest.  In addition, you may cast continual flame as a bonus action.

4.16.2015

Aasimar Heritages: Angel-Blooed Aasimar for D&D 5th Edition

Welcome to the first part of my conversion of Pathfinder's Blood of Angels to DnD 5th Edition begins:


Angel-Blooded Aasimar

(Unless otherwise noted, all traits are per the 5th Ed. Dungeon Master's Guide)


Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Divine Resistance. You have resistance to fire damage.

Divine Legacy. You know the light cantrip.  Once you reach 3rd level, you can cast the feather fall spell once per day as a 2nd-level spell.  Once you reach 5th level, you can also cast the alter self spell once per day.  Charisma is your spellcasting ability for these spells. 


Angelkin Feat

Prerequisite: Angel-Blooded Aasimar

• You have advantage on Wisdom (Survival) checks made to follow tracks. In addition, you treat trails as being up to 24 hours fresher than they actually are. 

• Whenever you score a critical hit with a melee attack against a fiend, you can roll an additional 1d8 damage and add it to the extra damage of the critical hit.

 

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