April 17, 2014

A to Z Challenge: N is for Nezumi (For Labyrinth Lord)

These sentient anthropomorphic rats, known as the Nezumi, have
only plagued the city for the last thirty years.  Several clans dot the city, but Klan Kaul currently has the most sway, and it's leader Three Bone Daggers has been working diligently to completely unite his people.  The Nezumi nest in abandoned buildings and remain out of sight by moving through the sewers.  Three Bone Daggers has a plan to breach the Dwarves' Shame and the hairless races will stay out his way or pay the ultimate price.

No. Enc.: 1d8
Alignment: Chaotic (Neutral)
Movement: 90' (30')
Armor Class: 7 (Ascending 13)
Hit Dice: 2
Attacks: 1 (Weapon or Claw)
Damage: 1d6
Save: T2
Morale: 11
Hoard Class: None
XP: 100
Special Abilities: 
Infravision up to 90'
Ambush (+4 to hit, x2 damage)

April 15, 2014

A to Z Challenge: Marrowgilt Ravings

Nine years ago, on Marrowgilt the longest night of the year, a collection of writings were discovered while renovating a section of Dribble in Gibbons.  A worker and a Ironcloak lost their life while trying to recover the pamphlets, leading the Watch to callein Lord Karol Sonar, High Inquisitor Lot, and Juliett Manila to investigate the strange notes.  Together, the three were able to overcome the wards put in place to protect the writings, which were then quickly secreted away for further study.

The Marrowgilt Ravings, as they have become known, are said to be almost incoherent writings on the nature of the multiverse, mortals and the dooms that waits both just outside of our collective perception.  Most scholars who claim to have studied the work are convinced they are merely the work of a demoniac who either stumbled upon the deathward that protected them when his sanity shattered or had been an accomplished magic-user before madness gripped his mind.

What's known and what's true are very different things though.

First, only Lord Sonar, Lot, Manila  Prime Minister Malifaux and the Lunar Council have peered at the Ravings.  Second, Lord Sonar, who willingly accepted the task, is the only one in the last nine years to thoroughly study the writings and was forced to stop when another ward in the writings turned him into a raven and he has been unable to undo the curse.  And finally, before the polymorph spell overcame him, Sonar realized that the Marrowgilt Ravings were a series of wholly accurate predictions for the future of Jarlsburg, and the future wasn't very bright.

April 14, 2014

A to Z Challenge: L is for Light of 1,000 Lanterns (For Labyrinth Lord)

Light of 1,000 Lanterns AKA Ang Li, Deathbringer, Lantern, Mad Monk

No. Enc.: Light of 1,000 Torches and 1d4+1 followers of 8th Level
Alignment: Lawful (Neutral)
Movement: 240' (80')
Armor Class: -10 (Ascending 30)
Hit Dice: 9
Attacks: 2/1
Damage: 2d10+2
Save: MK 9
Morale: 8
Hoard Class: None
XP: 4,500
Special Abilities: 
Speak with Plants
Feign Death for 1d6x9 Turns
ESP only works on him 10% of the time
May fall up to 30' and take no damage, as long as he is within 4' of a wall
Meditate and heal 1d6+2 hit points once per day
Speak with Animals
Immune to hypnotizing effects and Suggestion
50% Immune to Charm effects

Light of 1,000 Lanterns is an tomb raider who has studied esoteric fighting styles with the Masters of Light and Darkness.  While still a student of the Incandescent Sensei, he had a vision that he would rediscover and harness the power of Dim Mak...the Death Touch.

Soon after, he left the Imponderable Valley and made his way as an adventurer and mercenary.

He has come to Jarlsburg because his search has led him to believe  that the Scrolls of Resting Peace are buried in the Dwarves' Shame below the city.  When he arrive in the city, Lantern immediately contacted the Guildmaster of the Theives' Guild, Stanis Krauss, for aid in his excavation   Krauss refused to help and threatened to reveal his presence to the Oleander Council, so the Torch murdered him.

Lantern is currently seeking ways into the vaults below the city to claim his destiny.

April 12, 2014

Kausing Problems

While I've slipped a bit each week on the A to Z Blog Challenge, it's mostly been due to a "life getting in the way" issue and not any kind of block.  Until today.  Until "K".  

I mapped out the subject of each day's letter back in March and while it has deviated here or there, it's been a good road map for my posts.  K was originally for Krent D'Midnight, an idiotic tiefling scoundrel based extensively off Snidely Whiplash, but while I loved roleplaying him as an NPC, he just didn't feel like the right subject for this blogfest.

So then K was going to be for Kilne, Saint of Annihilation.  Except I really don't have that whole backstory worked out and it is fairly convoluted, connecting numerous NPC's the Ironcloak players had encountered over the course of the game.  Something, I'd like one day to play out.

So K is now about a sword.  Actually THE sword that started my game.  The adversaries those first three PC's faced were a legion of fey clones (which became the Brotherhood of Bones and Teeth) and
a sentient vorpal sword that could teleport, Karnifex (who became the leader of the Brotherhood's opposite number, the Sindycate).

So it worked out, but it was a longer day than I anticipated.

The payoff came when I dusted off the stats for the Pathfinder version of the blade.  It was from 2012.  Sometime I forget how old this blog is, sometimes I forget to take a moment and appreciate fruits of my efforts.  I have a friend who just got into blogging and I remember feeling the same way about it as he does now.  Everything is fresh and cool, there is no limit.  I don't write about that, but I still feel that way when life gets out of my way.

Thanks for reading!

A to Z Challenge: K is for Karnifex (For OSRIC)

Karnifex the Hellforged (any):  This +3 bastard sword contains the essence of the erineyas, Karnifex.  On a natural roll of 20, the target is decapitated and their soul consumed by the blade, while it's host heals 2d8+1 hit points.  Karnifex was willingly bound to the blade so that he could lead the Sindycate on the Prime Material Plane.  Whomever wields the blade is merely a host for the malicious ambition of the fallen angel residing in the adamantine blade, their mind and personality completely suppressed, however Karnifex has full access to their memories.  It is believed that a host may only be freed through death.

Intelligence 18, Karnfiex replaces the host's intelligence.
Communication Karnifex has full access to the host's mind.
Alignment Lawful Evil
Minor Powers
Detect Good within 10 foot radius
Detect Magic within 10 foot radius
See Invisible within 20 foot radius
Majors Powers
Heal once per day
Teleport, max 600 pounds once per day

_______________


Karnfiex was the very first villain in the very first game set in Jarlsburg.





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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
OSRIC copyright 2006-08 by Stuart Marshall, adapting material prepared by Matthew J. Finch, based on the System Reference Document, inspired by the works of E. Gary Gygax, Dave Arneson, and many others.
The following material was adapted back to the 1e system from the Tome of Horrors copyright 2002 by Necromancer Games, Inc: Aerial Servant from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Al-Mi’Raj from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by Roger Musson, Amphisbaena from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Axe Beak from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Aurumvorax from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Babbler from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by Jeremy Goodwin and Ian McDowell, Bat, Mobat from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Beetle, \t Boring from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Beetle, \t Watch from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Beetle \t Rhinoceros from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Blindheim from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Brownie from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Carbuncle from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Caryatid Column from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Jean Wells, Caterwaul from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Coffer Corpse from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon

Eaton, Crabman from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Erica Balsey based on original material by Ian Livingstone, Crypt Thing from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Dakon from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Ian McDowell, Dark Creeper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Rik Shepard, Dark Stalker from the Tome of Horrors copy- right 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon Muth, \t, Alu- from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, \t, Cambion from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Disenchanter from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Dracolisk from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Executioner’s Hood from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Eye of the Deep from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Flind from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Fly, \t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Gargoyle from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Gorgimera from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Groaning Spirit from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Jackalwere from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Leech, \t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Leprechaun from the
Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Lurker Above from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Mongrelman from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Necrophidius from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Simon Tilbrook, Nereid from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Nilbog from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Roger Musson, Phantom from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Harold Johnson and Tom Moldvay, Piercer from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Poltergeist from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Lew Pulsipher, Quickling from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Rot Grub from the Tome of Horrors copyright 2002 by Necromancer Games, Inc authors Scott Greene and Clark Peterson based on original material by E. Gary Gygax, Shedu from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Skeleton Warrior from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Nigel Morgan, Slithering Tracker from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Slug, \t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Sprite from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Squealer from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Stunjelly from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Tick, \t from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Trapper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material be E. Gary Gygax, Troll, Ice from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Russell Cole, Troll, \t Two Headed from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Oliver Charles McDonald, Vilstrak from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Volt from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Jonathon Jones, Vulchling from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax, Yellow Musk Creeper from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Yellow Musk Zombie from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by Albie Fiore, Yeti from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Green based on original material by E. Gary Gygax, Zombie, Juju from the Tome of Horrors copyright 2002 by Necromancer Games, Inc author Scott Greene based on original material by E. Gary Gygax.
OSRIC Chapter I copyright 2006-08 by Stuart Marshall. OSRIC Chapter II copyright 2006-08 by Stuart Marshall. OSRIC Chapter III copyright 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frugé. OSRIC Chapter IV copy- right 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frugé. OSRIC Chapter V copyright 2007-08 by Stuart Marshall, Chris Hopkins, James Boney, Robert Ross, Jeremy Goehring, Mike Davison, Daniel Proctor, B. Scot Hoover, Chris Cain, Bill Silvey, Floyd Canaday, Vincent Frugé and Matthew James Stanham. OSRIC Chapter VI copyright 2007-08 by Stuart Marshall, Daniel Proctor and Vincent Frugé. OSRIC appendices copyright 2006-08 by Stuart Marshall and James D. Kramer. Usherwood Adventures, Usherwood Publishing and the Usherwood Publishing logo are copyright James D. Kramer design services.
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Designation of Product Identity and Open Game Content:
The terms “OSRIC,” “OSRIC,” and “O.S.R.I.C.” are Product Identity and trademarks; all artwork and formatting is Product Identity. The Variable \t Point Rule on p.118 is Product Identity. Aside from the previous two sentences, Chapters I, II and III of this work are Open Game Content. Chapters IV, V and VI are Product Identity to the extent permitted under the OGL and to the extent such material is subject to copyright, except for any text language derived from the SRD or the Tome of Horrors, which is Open Game Content.Copyright 201 by Mark Craddock.


     






A to Z Challenge: Juliett Manila's School for the Curious and Talented

In Robilar, the western Quarter of Jarlsburg, at 17 Quaker Street, is a manor house that has been home to one of the finest schools of arcane magic, on the entire continent, for over a century.

Juliett Manila is a half-elven sorceress (11th Level) and wizard (7th Level) who once adventured with the likes of Khem the Thunderer, Zygurat of Pith and the Archmage, Zen Zao Zing.

When she retired from her adventuring days she moved into the Quaker Street home, which she'd aquired during the Lionbat Affair.   Due to boredom, she soon took on an apprentice who turned out to be the infamous Shakti Van Zant, the Haunting Hexer of Hamarabi!

Between Juliett's own accomplishments and the exploits of Shakti, apprentices began to seek her out.
And two decades after Shakti left Manila's home, the School for the Curious and Talented officially opened it's doors.

What has set it apart from other places of magical learning like the Hexenchule, the Royal Arcanum at Puq , and the Culling Hut is that Juliett will take both young wizards and sorcerers into her school.  In fact, if the student is willing to do the work and they are of a sorcerous bloodline, Manila will tutor them in the ways of wizardry in addition to honing their natural gifts.


Juliett herself, does her very best to stay out of the machinations of the city, but will aid Minister Sonar, if he asks (they were in a relationship when he was younger).

The School for the Curious and Talented only has one permanent full-time instructor in Juliett, but the Headmistress has contacts with arcanists and researchers from numerous planes of existence who are always willing to lend her a hand at instruction.

Truth be told, you never know who or what you will find behind the closed doors of the School for the Curious and Talented.



April 10, 2014

Advanced Next (AD&D 1E/OSRIC + D&D Next/5th)






 

  + 













So I enjoy the ease of character creation and straight forwardness of ADnD, but prefer the unified mechanic and "bounded accuracy" of DnD Next.

Here is what I've wrought (its not like I'm reinventing the wheel):

I use the Ability Score Bonus scale from DnD Next [though you could easily switch it to 3 (-3), 4-5 (-2), 6-8 (-3) 9-12 (0), 13-15 (+1), 16-17 (+2), 18 (+3)], as well as use the Proficiency Bonus that applies to weapons, skills, tools, and saving throws that you are trained in.  For simplicity sake I allow a character to simply choose three Skills (or simply use Secondary Skills) and two Saving Throws to be Proficient in.

I also have all one-handed weapons dealing 1d6 damage and all two-handed weapons dealing 1d6+2 damage which essentially allows weapons choices to be cosmetic.  However, if your using a weapon not on your list, don't add your Proficiency Bonus.

Here are how the Class Features are used and how I change them:

Assassin is per OSRIC, except gain +2 to Damage, when an Assassination is attempted the target makes a Dexterity Save vs a DC of 8 + Assassin's Dex Mod + Proficiency Bonus finally they gain Disguise at their Proficiency bonus with an additional +5 at Level 1.

Cleric is per OSRIC, except gain +1 to Hit with their God's chosen weapon and Turn Undead using the following rules:

Turn Undead
As an action, you present your holy symbol and speak a prayer,  each undead creature within 25 feet of you must make a Wisdom saving throw vs  DC 8 + your Wisdom modifier + your Proficiency bonus. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. If such a creature has a hit points equal to or lower than your cleric level multiplied by 5, the creature is destroyed instead of turned.  
A turned creature must spend its turns trying to move as far away from you as it can, and it cannot willingly move closer than within 25 feet of you. 

Druid is per OSRIC.

Fighter is per OSRIC, except they gain +1 to Hit and Damage, replace Fighting the Unskilled (I hate this ability, I don't know if it appeared here or in Castles and Crusades first) with a +4 to Initiative and choose a third Saving Throw to be Proficient in.

Illusionist is per OSRIC.

Magic-User is per OSRIC.

Paladin is per OSRIC, except they gain a +1 to Hit and Damage, Improved Saving Throws gives a +1 bonus to all Saving Throws at Level 1.

Ranger is per OSRIC, except +1 to Hit and Damage, Tracking uses the Proficiency Bonus and gains an additional +5 at Level 1.

Thief is per OSRIC, except a Thief gains their Proficiency Bonus to Climb, Find Traps, Hide In Shadows, Move Quietly, Open Locks/Disarm Traps, Pick Pockets, and Read Languages; they also pick two of these skills and gain an additional +5 Bonus at Level 1.  Also, ignore Dexterity and Racial Adjustments to skills.

To save vs a Spellcaster, the target must make an appropriate Ability Saving Throw vs a DC of 8 + Spellcasting Ability Mod + Proficiency Bonus (e.g. to save vs a wizard's fireball make a Dex Saving Throw vs a DC of 8 + 2 (Int of 14) + 3 (Proficiency Bonus for 7th Level) or 13.


Skill List if you choose to use it:
Acrobatics,
Animal Handling
Arcana
Climb
Deception
History
Insight
Intimidation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Search
Stealth
Survival