Tuesday, December 1, 2015

Battle Beasts: Inigo of Hern for FATE Accelerated

The excellent Masters of Umdarr, a great science fantasy setting for FATE Accelerated, has inspired me to work up some Battle Beasts, an awesome toy line I grew up with.

KIller Koala


High Concept: 
   Mutabeast Koala Hunter
Motivation: To Slay the Dragon, Tong-Tonka
Personal: To Restore My Good Name to the People of Hern
Shared: I Have Your Back

Careful: Mediocre (+0) 
Clever: Average (+1) 
Flashy: Average (+1) 
Forceful: Fair (+2) 
Quick: Good (+3) 
Sneaky: Fair (+2)


Axe (Forceful): Once per scene, when you Forcefully attack and succeed, you can deal +2 stress. 

Bionic Ear (Quickly): +2 when Quickly overcoming aspects representing obstacles to find people or items hiding near you.

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Mild (2): 
Moderate (4): 
Severe (6):


Monday, November 30, 2015

Masters of the Universe Monday: Kobra Khan for FATE Accelerated

A descendent of the ancient Snake Men, Khan of Clan Kobra became fascinated with the many legends of their victories in the Great Wars. Breaking into the archives of Eternos Palace, he learned that the great King Hssss had been locked in the Void at the end of the war. In a ruse to free his King, Khan joined forces with Skeletor and, with the help of Evil-Lyn, they acquired Zodak’s staff, the key to freeing his Snake Men brethren. Together he and Evil-Lyn opened the Snake Pit portal releasing Hssss and his ageless army, returning their terror to Eternia. Khan went on to loyally serve Hssss, controlling his prey with his evil hypnotic mist!


High Concepts: 
   Serpent Man with Hypnotic Mist
Trouble: Devoted to King Hssss
Other Aspects: Manipulative;
  Allied with Evil-Lyn

Careful: Average (+1) 
Clever: Fair (+2) 
Flashy: Fair (+2) 
Forceful: Mediocre (+0) 
Quick: Average (+1) 
Sneaky: Good (+3)

Loremaster: I may Cleverly use my Knowledge of Ancient History to create an obstacle outside of combat.

I may Sneakily use my experience as an Infiltrator to create obstacles for my enemy on the field of battle.

Cold-Blooded: I may Cleverly use my commitment to my Lord and Master to engage an opponent in single battle.

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Mild (2): 
Moderate (4): 
Severe (6):


Friday, November 27, 2015

ParaMilitary: Geister Panzer for Savage Worlds & Weird War 2

European Theater 1946
Spooks, ghosts, and phantoms of all kinds seem to allied with the Immortal Reich.

Wild Card
VehiclePzVI Tiger
Notes: Heavy Armor, Tracked

German 88mm gun  (pg. 64)
MG34 bow (pg. 65)

MG34 coax  (pg. 65)

Special Abilities
• Feed: Haunted cars must feed on flesh and blood at least once per week or they suffer a wound. They do this by ramming, or allowing an unwitting person inside then crashing at the first opportunity when no one is looking. 

• Fearless: Immune to Fear and Tests of Will.

• Regenerate (Slow): Haunted tanks make a natural healing roll every day. Dents become undented, tracks retouch  Even crushing it is only a temporary “death” for the vehicle. Only a major explosion or the banish spirit spell can permanently destroy the vehicle.

Thursday, November 26, 2015

Thor's Day: Man-Thing for 13th Age

Long, long ago, the High Druid created a protector of the Nexus of All Realities in the Wraithwood.  She chose a random, hapless victim to bear this great responsibility, in this case, a local villager. Her magic remade him.  His sole purpose to guard the Nexus and ward off the frightened and the frightening.  To this day he roams the Wraithwood, watching, studying, ever certain that whatever knows fear burns at the touch of this Man-Thing.



-The Last Words of Clubber Duvall, The Fearless One.

7th level [CONSTRUCT] 
Initiative: +1

Burns At The Touch +12 vs. AC - 20 fire damage
        Natural Even Roll: 5 ongoing damage.

C: Slam +12 vs. PD  - 30 damage,
        Natural 16+: The target is grabbed.

Ooze: Man-Thing may use his plant matter body to find his way through any barrier in 1d3 turns.

Nastier Specials
Invulnerable: Man-Thing regains the escalation die x 2 in hit points each round.

Awareness: Man-Thing is immune to sneak attack damage.

AC 23

PD  21               HP 108

MD 17

Wednesday, November 25, 2015

A Mirror, Darkly: Terra Byte Recursion

Terra Byte is a recursion that was formed by movies like Tron, Tron: Legacy, and the cartoon, Reboot.  Often, the avatars that exist there share similar appearances to people a person might know on Earth. Terra Byte is constantly dealing with power grabs, megalomaniacal tyrants, and rebels who will not tolerate a status quo.

Terra Byte Attributes

Level: 3
Laws: Mad Science
Playable Races: Humans, Avatars
Foci: Conducts Weird Science, Entertains, Infiltrates, Integrates Weaponry, Leads, Lives In the Wilderness, Looks For Trouble, Operates Undercover, Processes Informations, Sculpts Light, Solves Mysteries, Steals, Wields Two Weapons at Once, Works the System,
Skills: Driving
Connection to Strange: A lab at ECOM
Connection to Earth: An arcade in Chicago
Size: 3,958 miles (6,370 km) average radius
Spark: 1%
Traits: Go!. Characters gain a +1 bonus on any vehicular races they participate in. 

Cypher Friends: The Creeper for the Cypher System

Jack Ryder is a former Gotham City television talk show host fired due to his outspoken nature. Finding employment in security, he attempts to rescue a scientist named Dr. Yatz whom mobsters have kidnapped in order to obtain his newest discoveries. The chief mobster hosts a masquerade party at his mansion. To gain entry, Ryder improvises a costume from yellow tights and facial make-up designed to look like skin, a green wig and trunks, and red gloves, boots, and furry cloak. Ryder locates Yatz inside, but the mobsters discover him and stab him, wounding Ryder. Yatz injects Ryder with a serum and implants a device in his wound. The serum confers the power to almost instantly heal any wound and grants Ryder enhanced strength and agility. The device, used with its activator, causes the costume to disappear, leaving Ryder naked. (He can later change into his formal clothes on command.) Yatz inadvertently leaves the activator out of the wound, but does not realize this until after the wound had healed. At this point, the mobsters find their victims again, this time killing Yatz. Ryder discovers that with the activator, he can regain the wild costume whenever he wishes. With it, a crazy laugh and his enhanced physical abilities, he has no trouble routing the crooks.

Entranced by Raven, he hunts the enemies of Ra's Al Ghul's Eden against his will.


Motive: Deliver the truth
Environment: Earth Eden
Health: 25
Damage Inflicted: 6
Armor: 2
Movement: Short
Modifications: Investigation 7, Might defense 7, Speed Defense 7

Combat: The Creeper is a blur with inhuman strength and speed, regenerative power, and a haunting laugh.
Regenerate: As an action, he can regain 1d6+1 Health
Mad Cackle: If a creature rolls a 1-4 on defense roll against him, they have one of their Edges reduced by 1 until the end of the scene.
Use: On Earth Eden, he is hardly more than a vicious hound, hunting and tormenting his prey.
Loot: A defeated Creeper has 1 artifact.

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Tuesday, November 24, 2015

A Mirror, Darkly: Samedi for the Cypher System

The being now known as Samedi, managed to survive the breaking of the Moon and the following cataclysm, but only by permanently leaving his physical body behind to travel in his astral form.  Within several months of the Broken Moon, he managed to psychically possess the first of numerous hosts to help gain power and rule in this grave, new world.  

For over a decade, he possessed Princess Ariel and ruled Chi-Town as Queen Ariel.  Now he seeks a new host to reclaim what he believes is rightfully his.

By TemLin on Deviant Art

SAMEDI 7 (21)

Motive: To rule under the Broke Moon
Environment: Chi-Town
Health: 23
Damage Inflicted: 7
Armor: 1
Movement: Short
Modifications: Intellect defense 8, Magic 8, Manipulation 8, Might defense 5, Singing 8, 

Combat: Samedi is a psychic whose physical body died while his astral form was outside of it.  He can psychically possess someone, and is a powerful telepath and pyrokinetic.
Pyrokinesis: He inflicts 3 damage to any creature within immediate range.
Telepathy: If a creature rolls a 1-2 on their defense roll against him, the difficulty of their next action increases by 2.
Astral Form: If he is reduced to 0 Health, he may flee his current body and seek a new one.
Use: Saoedi managed to possess Princess Ariel and rule Chi-Town for over a decade.  He is a dangerous and sly opponent who is relentless in his goals.
Loot: --

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