Tuesday, June 30, 2015

The Bad Guys: Apotheosis for Icons

APOTHEOSIS 


Determination: 4          

Stamina: 13

Origin: Transformed

Prowess: Good (5)

Coordination: Great (6)


Strength: Fair (4)

Intellect: Good (5)

Awareness: Good (5)

Willpower: Fantastic (9)

Powers:
Cosmic Power: Amazing (8)
Flight: Incredible (7)

Specialties:
Science (+1)
Pilot (+1)
Leadership (+1)

Qualities:
"I Will Lead Humanity Into the Stars..."
"The Sworn Warned Me About You!"
The Ends Justify the Means



Background: 
Captain Noah Bettis was crew chief of Athena 1, the doomed mission to establish a permanent base on Luna.  Seventy-eight minutes into the flight, an unexplained power surge was recorded by the ships systems and moments later Athena 1 exploded.
The United Stated was still mourning the loss of the Hercules' astronaut crew, when Captain Bettis appeared in the Oval Office and warned the President that he had been saved and contacted by a mysterious race of beings known as the Sworn, powerful entities from the Ninth Dimension, who wanted to save humanity by leading it into the stars.  He demonstrated to the POTUS that he had been transformed into a cosmically powered being and began telepathically showing her his plan to save the world.  However, the Secret Service and the metahuman federal agent known as Jaunt, arrived on the scene and were able to get President Green to safety.
The Secret Services actions caused Bettis to go on a rampage through the streets of Washington D.C., where he was finally driven off by the Liberty Machine, a superteam sponsored by the FBI.
Captain Bettis, now going by Apotheosis, has become the chief suspect in the kidnapping of several prominent experts in various fields and is believed to be formulating a plan to "save humanity from itself".  
The Vanguard encountered him in Buenos Aires and were able to prevent him from kidnapping noted physicist, Tara Baloo.  However, Aphotheosis managed to escape.
All ESCHELON agents should be on the lookout for Apotheosis.  He is considered to be unstable and extremely dangerous. President Green has requested that all precautions to apprehend him non-fatally should be taken, if possible.

Monday, June 29, 2015

Closing Out June

I haven't done one of these since January and quite a bit has happened in five months.  I've picked up my output as I have some far reaching plans and I figured it was high time to kick this thing back into overdrive.  I've also begun planning my posts and generally getting them done early, so that has helped me quite a bit.

Outside the blog, I'm in a stretch where I'm working six days a week and am about to have another Magic: the Gathering prerelease weekend.  And then we'll be going to Gen Con for at least a day.

Summer moves WAY too fast.

I'm also going to be honest and say that the last few weeks have been harder for me to manage my anxiety.  Its been my biggest obstacle in trying to keep the blog on track and enjoy my life.  Understand, I'm glad that generally I manage it pretty well and I'm very thankful for the problems I have.  My family and I are very, very blessed and I try not to lose sight of that.

For the future I'm working up ideas for new series', still trying to get some PDF compilations set up (and centralize them for download), and I'm honestly considering exploring Patreon.  I don't do this for personal gain, but if some charitable souls want to share their sheckles with me, who am I to turn them down?

Masters of the Universe Monday: Evil-Lyn for D&D 5th Edition

Raised alone by her father in the ruins of Zalesia, Evelyn Morgan Powers left her home in a fit of teenage rebellion.

Taking the name Evil-Lyn, she traveled Eternia, learning from many of its great masters the ways of magic and the dark arts. While searching for new ways to increase her power, she met and fell in love with an ambitious alchemist named Keldor and agreed to join his cause.

After Keldor was transformed into Skeletor, he lost all emotional attachments to Evelyn and she began to scheme against him. In a series of miscalculations, she helped release both King Hssss and Hordak from their interdimensional prisons. 

Evil-Lyn uses her crystal ball to foresee the evil future!






EVIL-LYN

Medium humanoid, Evil                                        ________________________________________________

Armor Class 11
Hit Points 65 (10d8+20) 
Speed 30 ft. 
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
11 (+1)     13 (+1)     14 (+2)     17 (+3)    14 (+2)     15 (+2)
________________________________________________

Skills Arcana +5
Senses passive Perception 12
Languages Common
Challenge 4 (1,100 XP)

________________________________________________

ACTIONS
________________________________________________

Crystal Staff. Ranged Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) force damage.


Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6+2) poison damage.

Spell Blast (Recharge 5-6). Ranged Spell Attack: +5 to hit, 60 ft. cone. Hit: 10 necrotic damage.  
  

Saturday, June 27, 2015

Clerical Work: Specialty Priests of Silvanus for D&D 5th Edition

I'm importing the idea of Specialty Priests and channeling a bit of DnD 4E by treating them as Feats.

Specialty Priests of Silvanus



Oakheart Feat


Prerequisite: Cleric with Nature Divine Domain


• You are proficient in Herbalism kits.

• You are proficient in Scimitars.

• You learn the faerie firegoodberry, or longstrider spell.  Once you choose you always have that spell prepared, and it does not count against the number of spells you can prepare each day.


Thursday, June 25, 2015

Thor's Day: Golden Fleece for D&D 5th Edition

GOLDEN FLEECE



Wondrous Item , artifact (requires attunement)

The Golden Fleece has 2 luck points. Whenever you make an attack roll, an ability check, or a saving throw while wearing the magic item, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. 

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.

If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out, no additional dice are rolled.

The Golden Fleece regains expended luck points when you finish a short or long rest.

Wednesday, June 24, 2015

Antagonist Anthology: Flayed One for D&D 5th Edition

A Mind Flayer's cruelty knows no bounds.  Sometimes, when they extract the brain of a victim, they will replace its lost sentience with a putrid portion of their own intellect to create a tortured and nefarious agent to wreak havoc in the wider world.  Flayed Ones wield a fraction of an illithid's vile psychic gifts and a hatred of all life, their only goal is to wreak destruction until its brainless form is destroyed.



FLAYED ONE                                                                                     Medium aberration, lawful evil                                        ________________________________________________

Armor Class 10
Hit Points 39 (6d8+12) 
Speed 30 ft.
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
10 (+0)     11 (+0)     15 (+2)     14 (+2)    17 (+3)     13 (+1)
________________________________________________

Skills Stealth +3
Senses passive Perception 12
Languages Common, Telepathy 30 ft. radius
Challenge 3 (700 XP)

________________________________________________

Magic Resistance. The flayed one has advantage on saving throws against spells and other magical effects. 
________________________________________________

ACTIONS

________________________________________________


Mind Shard. Ranged Attack: +5 to hit, range 30/90 ft., one target. Hit: 7 (2d4 + 2) psychic damage.

Mind Blast (Recharge 5-6).
The flayed one magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 12 (2d8 + 3) psychic damage and be knocked prone.

Tuesday, June 23, 2015

DnDClassics.com New Releases for 6/23/15

This week's New Releases on DnDClassics.com:

Halls of Undermountain (4e)

Shadowghast Manor (4e)

Dragon #397 (4e)

Dragon #398 (4e)

Dungeon #194 (4e)