March 31, 2015

My Realms: Foulwater Goblin Tribe


Recently, the Foulwater goblin tribe has been terrorizing the 

farmlands north and west of Phlan and making incursions into the Quivering forest.


While the Rangers stationed at Fort Buckler did their best to protect the citizens of the area, the Fort has now fallen and most of the Green Stride are presumed dead.  Shoggoth allowed those who sought refuge there to leave, as long they warned the rulers of Phlan that his domain around them was strictly off limits.

While it appears uncertain that the city will offer any aid, the news about the Tribe has simply made things worse there.  Citizens already unhappy with Lord Regent Brahms and his martial law now have to worry about invasion.  Rumors have spread that an oni named Shoggoth has taken charge of Foulwater and seems to have hired hobgoblins from the nearby Doombringer Legion and has fortified their ranks with at least two hill giants.

Even worse, the Welcomers fear that the nefarious Cult of the Dragon that has plagued Faerun for many months now is supplying Shoggoth with the gold needed to sow chaos in the area.

Phlan is facing truly dire times.

DnDClassics.com New Releases for 3/31/15

This week's new releases on DnDClassics.com are:
(A shout out to this great thread on RPG.Net).


Player's Handbook Races: Dragonborn (4e)
Dragons of Krynn (3.5)

Dragon #376 (4E)
Dungeon #179 (4E)
Dungeon #180 (4E)




A to Z Theme Reveal--Better Late than Never!



No, you haven't travelled into the past, I'm running a bit late with this.

So, this will be the Fourth Year I participate in the A to Z Blogging Challenge (where does the time go?!).

This year I'm exploring How I Learned to Stop Worrying and Love Dungeons and Dragons, which also happens to be the subtitle of my blog.

I hope you find the time to follow my journey of being introduced to DnD and then learning to love it to the exclusion of all other games (my friends may well be surprised that I'm only hooked on one game, these days--I earned the nickname of "Nolan Ryan" because I was always "pitching" some new game to them).

The first entry begins to tomorrow, I hope you find the time to stop by.

March 30, 2015

Masters of the Universe Monday: Fisto for D&D 5th Edition


FISTO
Malcom is the older brother of Duncan, Randor's first Man-At-Arms.  Malcom surved under King Miro during the Great Unrest but was wounded in battle and stricken with magical amnesia.  

Wandering through Eternia he settled in the Mystic Mountains in a mining settlement unable to piece together how he lost his battalion.  His life changed when the Snake Men attacked his town and he helped save the Masters of the Universe from their trap.  But in doing so, Malcom shattered his right hand.  In gratitude Duncan replaced it with a robotic strong arm.  Now known as Fisto, he has made up with his brother and fights as a heroic member of the Masters of the Universe smashing weevil with his giant knuckles!


Fisto
Medium humanoid, Good                                        ________________________________________________

Armor Class 13 (studded leather)
Hit Points 65 (10d8+20) 
Speed 30 ft.
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
17 (+3)     11 (+0)     15 (+2)     12 (+1)    13 (+1)     12 (+1)
________________________________________________

Skills Athletics +6, Intimidation +3
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)

________________________________________________



Robotic Arm.  Fisto has advantage on any Strength checks with his right arm.



________________________________________________

ACTIONS

________________________________________________

Multiattack. Fist makes two attacks.

Iron Fist. Melee Weapon Attack+6 to hit, reach 5 ft., one creature
Hit: 13 (2d8+4) bludgeoning damage.

Longsword. Melee Weapon Attack+5 to hit, reach 5 ft., one creatureHit:  8 (1d8+3) slashing damage.

March 29, 2015

Sasquatch Sightings!


I'm pleased to announce that in last several days I've received all of my Kickstarter books for Primeval Thule AND my copy of Princes of the Apocalypse from Sasquatch Games.

I'm very happy with the work they're doing and I hope at some point they will be able to do a conversion of Thule to DnD 5E, however until that happens I've done quite a bit of work on that settings takes on backgrounds and races.







Lankhmar for Dungeon Crawl Classics!

 GaryCon, Goodman Games has announced that they will produce a Lankhmar supplement for Dungeon Crawl Classics RPG.

I've always been a fan of Lankhmar, it was one of my favorite parts of ADnD 2E and it was a huge inspiration for Jarlsburg.

While I do like the DCC RPG, I'll probably pick this up to use with my 2E sourcebook and either merge it into Jarlsburg or run a game set in Lankhmar sometime in the future.

I'm happy a quality company like Goodman Games will be working on this.

March 26, 2015

Elemental Evil: Windshear, a magic battle axe for D&D 5th Edition

WINDSHEAR

Weapon (battle axe), rare (requires attunement)



You gain a +1 bonus to attack and damage rolls made with this magic weapon and it deals force damage. Additionally, it has a reach of 15 feet as it turns the very air around it into a deadly weapon.

In addition, while attuned to the battle axe you gain +1 to your armor class and +15 feet to your Speed.  

Not all of the Balpope's Harbingers succeed at their missions, and when they fail, her punishment is swift and decisive...and cruel.
As the previous Harbinger of Storms found out after her essence was distilled into this battle axe.