Saturday, October 3, 2015

ParaMilitary: Vendigo for Savage Worlds & Weird War 2

Stalingrad 1946
A team of field agents representing Project: Crystal Ball were dispatched to the area due to reports of a man-eating "spirit".  Lars Pillar, a Journeyman on loan from the Fraternity of Inner Light firmly believes that the spirit, what he calls a wendigo, is a Nazi operative.

Pillar, Lt. Wendell Crisp, and Agent Mina Fallon are currently listed as Missing in Action.


"Imagine a soldier so loyal he was willing to eat his own squadron to gain the powers of the wendigo.  To hunt.  To kill.  To eat.  To serve the Fuhrer."

-Last Report from Lieutenant Wendell Crisp.

VENDIGO (Wild Card)

Attributes: Agility d10, Smarts d10, Spirit d12, Strength d12+2, Vigor d12+2

Skills: Climbing d10, Intimidation d12, Fighting d12, Notice d10, Stealth d10, Tracking d10

Pace: 12; Parry: 8; Toughness: 11

Special Abilities 

• Claws/Bite: d12+d6+2.
• Elemental
• Fear (-2)
• Immunity: Ice and cold.
• Infravision
• Quick
• Size (+3)
• Wall Walker
• Weakness: A weapon wielded by a member of the Jewish faith or that has been blessed by a Rabbi automatically inflicts 1 Wound against a Vendigo.

31 Nights of Halloween: Little Ghoul Lost for FATE Accelerated


High Concepts: 
   Monster Wearing a Child's Skin
Trouble: Must Reach it's Den before the Sun Comes Up
Other Aspects: 
Tugs on Your Heart Strings; 
  Lost and Alone; 

Careful: Fair (+2) 
Clever: Great (+4) 
Flashy: Average (+1) 
Forceful: Fair (+2) 
Quick: Good (+3) 
Sneaky: Good (+3)

I'm Lost!: When I Cry, I gain a +2 bonus while being Flashy to create an advantage in a conversation.

Please Help Me: When I Smile, I gain a +2 bonus to Sneakily get one person to follow me.

I'm So Hungry: When I Whimper, I gain a +2 bonus to Cleverly attack one person in close combat.

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Mild (2): 
Moderate (4): 
Severe (6):


Friday, October 2, 2015

Nemesis: Eight Ball for FATE Accelerated

The excellent Masters of Umdarr, a great science fantasy setting for FATE Accelerated, has inspired me to work up some Battle Beasts, an awesome toy line I grew up with.

Octillion Octopus

Eight Ball

High Concept: 
   Mutabeast Octopus Bounty Hunter
Motivation: To find my brother's killer
Personal: I love the spotlight
Shared: He's Always Has My Back

Careful: Mediocre (+0) 
Clever: Good (+3) 
Flashy: Fair (+2) 
Forceful: Fair (+2) 
Quick: Average (+1) 
Sneaky: Average (+1)


Spit Attack (Clever): You can surprise your enemy with your hidden ability to a blinding ink. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become Unarmed.

Tentacles (Clever): You have sticky tentacles, which can take your enemy by surprise. +2 when Cleverly creating an advantage related to disarming or stealing from an opponent.

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Mild (2): 
Moderate (4): 
Severe (6):


Back This: Delta Green RPG Kickstarter

Back in the day, I was about the biggest Delta Green fan on the planet.  I loved it and wish I'd gotten to actually run or play it.

And now its back as a Kickstarter with not only some sweet add-ons, but you can play the game now.

You should back this game, because it is going to be awesome.

Aeon: Basilisk for Fantasy AGE


Abilities (Focuses)
-1 Accuracy 

-4 Communication 

2 Constitution

-1 Dexterity

2 Fighting (Bite)

-4 Intelligence 

1 Perception (Seeing)

3 Strength (Might)

-1 Willpower


     Speed          Health           Defense          Armor Rating
         8                 40                    9                         4


Weapon               Attack Roll          Damage 

Bite                               +4                  1d6+2        
Special Qualities Favored Stunts: Defensive Stance (2 SP), Lethal Blow (5 SP), Mighty Blow (2 SP), Petrifying Gaze (2 SP), Threaten (2 SP).

Armored Hide: The basilsk’s hide provides a natural Armor Rating of 4. 

Darkvision: The basilisk can see perfectly in total darkness.

Petrifying Gaze stunt: For 2 SP per target affected, a basilisk can catch a character’s eye during a battle or other encounter. A basilisk must be able to see each target directly to use this stunt. Anyone locking eyes with a medusa must succeed in an opposed Willpower (self- discipline) test vs. the medusa’s Perception (seeing). Failure results in 4d6 penetrating damage. Any target reduced to 0 Health by this attack is turned to stone. Any target who survives this effect is partially petrified and suffers a –2 penalty to all actions until they can rest for at least 8 hours as their body slowly and painfully reverses this effect.
Threat: Moderate

31 Nights of Halloween: Black Eyed Kids for Savage Worlds

Black Eyed Kids

"In most reports, a small group of kids with all-black eyes approaches an adult who's alone in a car or a house. The kids, usually two boys between the ages of 10 and 13, ask for a ride home or to be let in to the house to use the bathroom or telephone. The adult feels a sense of overwhelming fear before realizing that there's something drastically wrong with the children's eyes."

Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6

Skills: Fighting d6, Intimidation d10, Persuastion d10

Pace: 6; Parry: 7; Toughness: 9

Special Abilities 

• Fear: Black eyed children are just plain wrong.

• Fearless

• Low Light Vision

31 Nights of Halloween: Marrowinette for the Cypher System


Motive: Suck the marrow from your bones
Environment: Abandoned medical and mental facilities
Health: 18
Damage Inflicted: 6
Armor: 1
Movement: Short
Modifications: Ambush 7, Creep 7, Initative action 7, Intellect defense 5, 
Speed defense 7
Combat: Horrid monstrosities that haunt places of great pain and death, their only goal to suck the marrow from their victim's bones.
Chew: The target moves one step down the Damage Track.  If a 1 is rolled on the defense roll, the target moves 2 steps down the Damage track.
Hexproof: He is immune to esoteries and magic.
Use: The characters have gone into a old hospital, looking for medicine for a sick friend or family member and must escape from the marrowinette that hunts there.
Loot: --

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